Tuesday 18 April 2017

Multi Screen Idea Development

After creating my experimental film, I began to think about what route I want to take with my twin screen, incorporating this idea of glitching footage. 

Thinking about the relationship between humans and the digital world, I want to try and visually express this idea that we live through our phones, not really living in the moment anymore. We are constantly updating our status with elements of our daily lives, rather than calling someone on the phone to tell them about what we've been doing. It is much easier to text your friend than arrange to see them for an actual conversation, which is worrying to me.

I also wanted to think about technology can be seen as something evil, something that can mess with us and potentially ruin our lives. This lead me to think about an increase in horror films using technology to develop their storylines, showing it as something dangerous that can bring threats to humans. 


Unfriended (2015)


Six high school friends with a dark secret receive a Skype message from a classmate who committed suicide a year ago after someone uploaded a video of her online.

The footage of this film is mostly seen through what is a laptop screen, featuring Skype calls and showing other elements of social media, with an anonymous profile terrorising the friends. This demonstrates the dangers of social media and not knowing who you might be talking to, or who can get hold of your information and data online. This was interesting to me as it shows technology as a threat to people, rather than something positive.


Hacked (2016)


Creepy found- footage horror about a grad student whose research into video chat culture quickly takes a dark and unsettling turn.

This film is another film that uses the features of technology to portray the storyline. With most of the film being shown as if on a chat room, it shows how people might be hacking into our webcams and watching everything we do, recording footage of ourselves to use against us. Once again it portrays a negative relationship between the digital world and humans, something I want to explore further.

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